Roblox Gameplay Programmer
I build games that feel good to play. Tight gameplay loops, responsive systems, and the kind of polish that keeps players coming back. From progression feel to data persistence, I own the full stack.
Selected Work
Solo-coded idle simulator-tycoon, handling both front and back end systems from scratch. Every mechanic, UI interaction, and data system built entirely by me.
Primarily responsible for interfaces across one of the platform's most-played experiences. Regularly assisted with bug fixes and shipping live updates on a fast-moving production schedule.
Joined Double Bandits short-term to refactor core systems. During this period the studio was approached by Roblox to build a Mesh Generation API showcase — a genuinely exciting collaboration to be part of.
About
I'm a full-stack Roblox gameplay programmer who cares about how games feel to play. Responsive systems, solid progression loops, and the invisible polish that keeps retention high. I work in Luau and prefer Knit, but I'm comfortable in classic Roblox style or adapting to whatever framework a project already uses.
I've shipped across solo projects and contracted studio roles, and have worked with over 10 front page games — including titles that have picked up Bloxy and Innovation Awards. Whether it's a systems overhaul or building something brand new, I bring the same level of care to every project.
Testimonials
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Pricing
Contact
Open to contracts, studio collabs, and ongoing arrangements. Got a project? Let's talk.