roblox gameplay programmer

Full‑stack
game dev.

I build games that feel good to play. Tight gameplay loops, responsive systems, and the kind of polish that keeps players coming back. From progression feel to data persistence, I own the full stack.

Gameplay SystemsUI/UX EngineeringBackend ArchitectureMultiplayerKnit Framework

selected work

02live

Baddies →

Designed and built the UI, then refactored the underlying code to support it — the new interface needed a cleaner foundation, so shipping the design meant making that happen too. More hands-on than a typical UI contract.

Baddies
92.7Kpeak CCU
440Klikes
03live

Grow Crystals →

Solo-coded idle simulator-tycoon, handling both front and back end systems from scratch. Every mechanic, UI interaction, and data system built entirely by me.

Grow Crystals
15.4Kpeak CCU
102Klikes
04live

Race Clicker →

Primarily responsible for interfaces across one of the platform's most-played experiences. Regularly assisted with bug fixes and shipping live updates on a fast-moving production schedule.

Race Clicker
47.7Kpeak CCU
1M+likes
05contracted

Bayside High School

Joined Double Bandits short-term to refactor core systems. During this period the studio was approached by Roblox to build a Mesh Generation API showcase — a genuinely exciting collaboration to be part of.

Bayside High School
see the work
40.3Kpeak CCU
242Kfavourites

about

I'm a full-stack Roblox gameplay programmer who cares about how games feel to play. Responsive systems, solid progression loops, and the invisible polish that keeps retention high. I work in Luau and prefer Knit, but I'm comfortable in classic Roblox style or adapting to whatever framework a project already uses.

I've shipped across solo projects and contracted studio roles, and have worked with over 10 front page games — including titles that have picked up Bloxy and Innovation Awards. Whether it's a systems overhaul or building something brand new, I bring the same level of care to every project.

1M+
Total peak CCU
50M+
Total favorites
10+
Front page games
Solo
Full-stack on Grow Crystals

testimonials

Tahlia is a great person and very easy to work with. She programmed my first hit game in under a week and continued to assist in further updates. Her work is always high quality, polished and easy to read. Highly recommend 💯

VisuallyFX
VisuallyFX
Developer · PLS DONATE, Dress to Impress, Grow Crystals & more

Mischiefing always delivers superb work! A great addition to any team.

MiniToon
MiniToon
Creator · Piggy

Mis was a joy to have as part of our team. We wish her the best of luck in the future. You'll do great things!

Do Big Studios
Do Big Studios
Studio

Mischief never misses. She's a very talented programmer who always delivers polished, high-quality work.

hs
hs
Owner · Hall of Fame · Worked with Kai Cenat, Lil Tjay, DaBaby & more

Mischief is very easy to work with. She is super goal-driven and great at what she does. I recommend highly!

fourpapa1
fourpapa1
Builder · Brookhaven · prev @ Twin Atlas, Melon, Supersocial, SLG

pricing

Hourly
$32/hr

USD. Subject to rise. Best for ongoing work, bug fixes, and smaller scoped tasks where requirements may evolve.

  • Billed per hour worked
  • Flexible scope, easy to pause
  • Good for live game support
  • Bug fixing and quick turnarounds
Flat Rate
$1,250+

Starting price. Exact quote depends on scope — reach out with your project details and I'll put something together.

  • Fixed cost agreed upfront
  • Milestone-based delivery
  • Good for defined feature sets
  • Full systems builds and overhauls
  • Solo or collaborative projects

contact

Open to contracts, studio collabs, and ongoing arrangements. Got a project? Let's talk.

or send a message

send →

code snippets

Reward Spin Wheel

A daily spin wheel with weighted random rewards, Policy-compliant paid random item checks, discount logic, and a confetti reveal sequence on the client.


        

        

Map Voting

Touch-based map voting pads with per-player vote tracking, double-vote gamepass support, live billboard display updates, and clean reconnection handling when players leave mid-vote.


        

Bomb Tag Gameplay

Full round loop — intermission, spawn assignment, bomb ownership, tagback cooldowns, ability system, vote-kick, revives, and the winner cutscene with a rigged character, custom animation, and floating camera.


        

        

Grow Crystals Meteor Event

Helped with the backend and event scheduling. VisuallyFX created all visuals for the event.