Roblox Gameplay Programmer

Full‑stack
game dev.

Gameplay Systems UI/UX Engineering Backend Architecture Multiplayer Knit Framework

I build games that feel good to play. Tight gameplay loops, responsive systems, and the kind of polish that keeps players coming back. From progression feel to data persistence, I own the full stack.

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Selected Work

Games and experiences I've shipped.

01Live

Grow Crystals →

Solo-coded idle simulator-tycoon, handling both front and back end systems from scratch. Every mechanic, UI interaction, and data system built entirely by me.

15.4KPeak CCU
102KFavourites
02Live

Race Clicker →

Primarily responsible for interfaces across one of the platform's most-played experiences. Regularly assisted with bug fixes and shipping live updates on a fast-moving production schedule.

47.7KPeak CCU
1M+Favourites
03Contracted

Bayside High School

Joined Double Bandits short-term to refactor core systems. During this period the studio was approached by Roblox to build a Mesh Generation API showcase — a genuinely exciting collaboration to be part of.

See the work
40.3KPeak CCU
242KFavourites

About

Gameplay-first, systems-obsessed.

I'm a full-stack Roblox gameplay programmer who cares about how games feel to play. Responsive systems, solid progression loops, and the invisible polish that keeps retention high. I work in Luau and prefer Knit, but I'm comfortable in classic Roblox style or adapting to whatever framework a project already uses.

I've shipped across solo projects and contracted studio roles, and have worked with over 10 front page games — including titles that have picked up Bloxy and Innovation Awards. Whether it's a systems overhaul or building something brand new, I bring the same level of care to every project.

47.7K
Peak CCU
1M+
Combined favourites
10+
Front page games
Solo
Full-stack on Grow Crystals

Testimonials

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Pricing

Transparent rates, no surprises.

Hourly
$32/hr
USD. Subject to rise. Best for ongoing work, bug fixes, and smaller scoped tasks where requirements may evolve.

  • Billed per hour worked
  • Flexible scope, easy to pause
  • Good for live game support
  • Bug fixing and quick turnarounds

Let's build something great.

Open to contracts, studio collabs, and ongoing arrangements. Got a project? Let's talk.

Send Message
or
Discord — @mischiefing